Main beam projectile no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.Sword beam projectiles now grant enemies 10 local immunity frames instead of 6-3.The player can right click to parry an enemy or projectile, granting the player immunity frames, reducing damage taken from said attack, and causing the sword to be temporarily empowered and fire beams.Now has a custom swing animation and no longer summons projectiles on each swing. Nerfed damage from 92 to 80, buffed velocity from 12 to 15.Now requires an Anvil to craft instead of a Hardmode Anvil.Now uses 5 Purified Gel and 10 Any Copper Bars in its recipe instead of an Excalibur, 3 Essences of Eleum, and 3 Essences of Sunlight.Renamed from "Ark of the Ancients" to "Fractured Ark".This name has since been taken by its successor, the Ark of the Ancients, which was itself previously named the True Ark of the Ancients. The Fractured Ark was formerly known as the Ark of the Ancients.While parrying a projectile makes it harmless for a second, it may at times be preferable to directly hit an enemy with the parry to recieve the 0.58 seconds of invincibility, due to the latter providing immunity to every source of damage, while the former only reduces the damage of a single projectile.The paragraph describing the parry function is colored in a cornflower blue color ( #6495ED.This can make it dangerous to parry strong projectiles that inflict debuffs, since the player will be inflicted by them even when successfuly parrying.Parrying a projectile that deals less than 50 damage will make it completely harmless for one second, but it can still work on projectiles that deal more than 50 damage, although the player will still be hit by the projectile for the remaining amount of damage. The parry cooldown applies to all of the Fractured Ark's upgrades.The parry lasts for 5.66 seconds, with the actual parry lasting a quarter of a second, and the remaining time being taken up by the cooldown.The parry doesn't work on harmless or static projectiles, or if the projectile is too large.Due to the Ark's unique swing animation, it is entirely unaffected by the player's attack speed.When the ark holds any amount of charges, its damage will be multiplied by 1.5, the sword will get bigger, and each swing will fire a medium-ranged Ancient Beam projectile which deals 80% of the weapon's damage (Functionally 120% of the weapon's base damage, if accounting for the 1.5 damage multiplier from the Ark being charged up). Swinging the sword will consume one charge per swing, and landing a parry, be it on an enemy or a projectile will entirely refill the Ark's charges. The Fractured Ark possesses a unique charge system, being able to hold up to 10 charges indicated by a small rainbow bar over the sword's inventory sprite. After the parry finishes, successful or not, it will go on a cooldown, indicated by a rainbow bar above the player's head. In both cases a sound effect will play and a line of text will pop up above the player to indicate the parry was successful. If a projectile is hit by the sword, the projectile's damage will be lowered by a maximum of 50 damage for one second. If an enemy is hit by the sword during the parry, the owner will gain a little more than half a second worth of invincibility. Right-clicking performs a parry, where the Ark will get rapidly extended in front of the player.
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