Neutral militia will attack any non-pirate gravwell adjacent and player owned militia will attack any non-pirate gravwell adjacent with enemy units detected. When the max militia at a planet is reached, the militia will seek an adjacent gravwell target to attack unless they are already engaged.Capturing a valid militia world will cause future spawned militia at that world to join your side as uncontrollable units so long as you control that planet.The frequency of spawning is proportional to the maximum fleet capacity researched in the current match ranging from 10 to 4 minutes with a 25% variance.025 * population at that planet) * a scalar proportional to the maximum fleet capacity researched * a scalar based on the number of planets in the galaxy. The max militia capacity at a planet is: (20 fleet supply +.A given planet will not exceed a militia max capacity for that planet.Every potentially colonizable world except homeworlds and pirate worlds will periodically spawn a random fleet of militia units with a fleet supply value of 20.Added Rampant Militias ( Outlaw Sectors DLC Only):.This is mutually exclusive with Social and Industry specialization. Each stage of Smuggling adds a 25% tax penalty for that planet up to a max of 75%. The maximum amount of global trade profit that can be stolen is 40% across all players.Steal up to 4.5% (1.5% * 3 stages) of global trade income (all players trade income combined) per planet.Added Smuggling Specialization planet development ( Outlaw Sectors DLC Only):.
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